We are the muses: goddesses of the arts, and proclaimers of heroes.
Heros like Hawkules!
Honey, you mean HUNK-ules. Whoo-hoo, I’d like to make some sweet music with him…
WELL, THAT’S HOURS OF MY LIFE I WON’T BE SEEING ANYTIME SOON…
(traced, duh. I don’t know why anders ended up as pegasus. my favorite is meredith’s, because it was the one that made me think of it to begin with; if i had the energy to do the whole video, I’d turn the chess pieces around 1:56 to the three mages from On the Loose)
edit: holy shit you guys hahaha this got popular fast. here’s all the images together in one JPG, for ease of saving.
This is pretty impressive
Anatomy of controllers
dick move, but funny non the less
Epic Rap Battles of History, Season 3 — Bob Ross vs. Pablo PicassoAnd I keep it mellow like some cadmium yellow
I’m a ‘bright-like-titanium-white’ kind of fellow
Love these guys
This is pretty sick. As one of the games I am looking forward to in the launch line up of Xbox One this song keeps me stoked
Oh Robin, you are so nice, thank you for the compliment
Make-A-Wish Foundation made this kid’s dream come true. What a wonderful thing that has happened.
This should always be reblogged. Excellent job Make-A-Wish foundation and “Gotham city”
I didn’t mean that “easy” should become “normal” and “normal” should become “hard”. I was meaning more that each difficulty level is more appropriate.
Easy, in my opinion, should be about experiencing the story and making sure the game doesn’t prevent you from going at your own pace.
Normal, should be the difficulty which gives you both challenging curves of difficulty in both directions, some parts easier to progress the story, while specific fights being more challenging to give you the satisfaction of beating them.
Hard, again in my opinion, should expand upon Normal by ramping up the challange even furthing, making Normal difficulties “easy parts” harder, and making the “hard parts” ultra challenging.
30 Minute Dragon Age Inquisition video - Pre-Alpha build
Should be noted (again) right off the bat that this is a pre-alpha build, looking over comments (which is terrible on youtube, I don’t know why I keep doing it) you see its rife with negativity at how you clip through grass or other “polish” based things. That doesn’t mean though there are not things to be potentially concerned about. This is the video from PAX Prime in Seattle, though this copy comes from Digiexpo (finland).
Things I noticed which intrigue me:
Things that bring me some concern:
All in all, I am looking forward to playing this game. I like the series as a whole (yes I enjoyed Dragon Age II) and think this looks like it could be some fun. What do you think?
Second Assault DLC - Bringing back the old with a brand new skin
Battlefield 3 favorites are making a resurgence in this new DLC coming out on Novembre 22nd for Xbox, and slightly later for other platforms. Second Assault is the first of 5 DLC pack’s to come out for Battlefield 4, to be followed by China Rising (December) Naval Strike, Dragon’s Teeth and Final Stand. Much like its predecessor you can purchase the Premium subscription which will give you all of the DLC at a discounted price.
The Maps being brought back? They are some of most played maps from BF3
Looking forward to playing these maps again fully rendered with the new Frostbite 3 engine?
I am a battlefield fan. I have been with the series since “Codename Eagle” and have spent countless hours soldiering on. So when Battlefield 4 came out I had to jump in and get my inner warrior on.
Battlefield 4, much like its predecessor is both a single player and multi-player experience. Also like its predecessor the single player seem’s to struggle a bit to find its place in the series. Like the Battlefield 3 single player, initially it seems like a great way to get a feel for new weapons, how they handle and potentially find your footing for the real meat of the game - multi-player. Unfortunately follows the same follies with came in BF3. Much of your experience is set within a corridor style shooting gallery. This coupled with fairly generic AI brings forth a pretty boring experience. AI has three modes:
There are brief periods of “Awww yeah” moments to be had, but they are few and far between which makes it all the more frustrating. Speaking of frustrations, the dialogue between the characters is strained. While the direction they are pushing you toward makes sense, the route that they take is both quick - which lacks real character depth - and arduous - which gives the player nothing to connect with/incentive to care about these characters.
While the single player has its issues, the main draw of the series is its multi-player. Like previous iterations of the series, multi-player is your bread and butter. With up to 64 players per map, Battlefield 4 has a level of carnage for any type. Its trademark game type Conquest is back in black (and orange) and along with it is the touted (and still oddly named) ‘Levolution’. Whether your blowing a whole in a wall to flank your enemies or breaking the pillars in a skyscraper to have it come crashing down, the ability to wreck stuff is at an all time high.
Also at a all time high is the bug’s, glitch’s, and server issues which have plagued Battlefield 4’s launch. Server crash’s, client disconnects, Audio loss/glitch’s and the ever annoying Client lock, which forces you to disconnect yourself, losing all points/unlocks you have earned that match so far. The game also initially had the “queue” system from previous games not working. For other longstanding players of the BF series you might remember that Battlefield 3 was no stranger to bugs/glitch’s when it first launched. You can check out a full listing of issues here and see as they are updating/fixing - http://battlelog.battlefield.com/bf4/forum/threadview/2955065217944685108/.
Problems aside, when you get going, the game is a fun and entertaining ride. Whether its Tank, Chopper, or parachuting in it’s tag line does hold it to the standard it sets - Only in Battlefield
Pro: Massive maps, Solid game play/gun play in Multi-player, Increased ability to destroy terrain via Levolution
Con: Single player lackluster, Bugs/glitch’s/server issues
Two Rounds Left - A gamer’s blog turned 2 today!
I didn’t realize its been two years of me meandering around on tumblr. :D
A Ghost of the past - CoD: Ghosts uses the same animation sequence from MW2 ending.
Short video here shows the ending of MW2 and a scene from within Infinity ward’s latest entry to the franchise - Ghosts. As you can see, besides some vehicular changes and terrain, the animations mirror almost identically.
A cursory scan of the comments on youtube (not the best place to check I know) shows the typical outrage at this, but I am not overly concerned here. A similar “scene”, heck even a duplicate “scene” is not the end of the world.
Give me your thoughts, is this just a “meh” issue for you (or maybe not even an issue at all) or shall fire rain down from the heavens for this travesty which has besmirched the temple which is the Call of Duty franchise?
Like a lot of people, I’ve sort of left my mayoral duties to Isabelle in order to become a pokemon master.
In two days, I’ll probably be picking up Ace Attorney 5, and next month, a Link Between Worlds is coming out. So busy!
This comic is inspired by a tweet.
This is pretty awesome. Unlike here, I have not been Mayor of a town, as I started right away on my quest to be a pokemon master. After being the best, like no one ever was, I will probably be hitting up an adventure in Hyrule or battling cross genre in Project X Zone